Archive for the ‘3d’ Category

evaluating free game engines

March 20, 2007

“Make no little plans, they have no power to stir men’s souls.”
I’m feeling pretty becalmed. I really need to stir my soul.

I’ve decided to put my programming talents to work doing something that does stir my soul. I’m going to write a game. That should keep me busy for the next couple of years!

I just finished evaluating a few free game engines in depth. I wanted a package that was free, and done in C++.

I looked at:

  • Irrlicht
  • lightfeather
  • ogre3d

My summary:

  • Irrlicht: Very difficult to extend. The authors don’t understand inheritance and one guy on the forum said “he couldn’t understand why I wanted to derive a new class”. If your game only needs the features it has then you’re fine.
  • Lightfeather: (revised comments) The authors were rewriting Irrlicht. I got the impression from their web site that this was a usable product, or close to it. There’s no organized documentation and no will to push this project to professional status. They’re nice folks but they don’t have a finished product.
  • Ogre3d: Really nice! Reasonable management, good code, a thriving forum with the answers to lots of questions at your finger tips. The documentation is somewhere between poor and awful though. It’s unorganized and parts of it are just missing. Be prepared to read code to figure out what’s going on. “Use the forums Luke”

Fantasy Tank

January 28, 2007

A work in progress image of a fantasy tank

Fantasy Tank Thumbnail

Photoshop script to add a grid of guides

October 28, 2006

I just finished up a set of American Indian textures for 3D work. It’s very geometric in form and a regular grid of guides in Photoshop would help construction a lot. I decided to learn to write photoshop scripts to do the repetitive stuff more quickly.

This script creates a grid of guides every 100 units. You can edit the ‘100’ and change it to whatever value suits you with any text editor. Save this file to your photoshop/presets/scripts directory. When you start photoshop goto the “File” menu, then “Scripts”, then choose “Guide Grid”. It will create the guides over the current image.

September 30, 2006

I just finished up the antique mortar. I think it came out really well 🙂

Click on the picture to go to the turbo squid page for it.

Antique Mortar 

This is the first model I’m attempting to migrate to Poser and DAZ studio. It was definitely a painful process to convert it. I was surprised to find all the optimizations you normally do for games and good max objects actually hurt you when doing the conversion.  I’m using the free version of poser they released recently. After using it and reading the reviews I have to agree it’s not my favorite 3D program.

Finished up DaemonBox

September 9, 2006

The stone texture was tricky and interesting to do.

Mapped the cracks and stone mixture but the rest is procedural.

Done with 3d studio max and photoshop.

DaemonBox

Available on turbo squid if you want the object