Archive for March, 2007

How to eliminate picture spam using Thunderbird

March 25, 2007

If you’re using the Mozilla Thunderbird EMail client you can use mail filters to eliminate all the dangerous picture spam. I created a mail rule to delete anything with an image in it, that is from someone I don’t know.
Here are step by step instructions:

Goto the menu, hit ‘Tools’, ‘Message Filters’, then the ‘New’ button.
Select the option ‘Match all of the following’
On the first line:

  1. In the first box choose ‘Body’.
  2. In the second box choose ‘contains’
  3. In the third box enter ‘Content-Type: image/gif’

This catches the embedded images.
Hit the ‘+’ button next to the first line to get a second line.
On the second line:

  1. In the first box choose ‘From’.
  2. In the second box choose ‘isn’t in my address book’
  3. In the third box choose ‘Personal Address Book’

If you’re in any mailing lists that send pictures you’ll have to do one more step:
Hit the ‘+’ button next to the first line to get a third line.
On the third line:

  1. In the first box choose ‘Reply-to’.
  2. In the second box choose ‘doesn’t contain’
  3. In the third box enter the email address of the mailing list

At the bottom of the window choose the option ‘Delete this message’. (alternately you can move it to the trash folder, then you have the option of looking in the trash folder if you want to make sure the messages are really spam).

Hit the ‘ok’ button and you’re done.
Don’t forget that this email rule only applies to the account you had selected when you created it. If you have more than one you’ll have to do it for that account too. Hey Moz-dev! How about an option to copy and paste rules????

Have a good one 🙂

evaluating free game engines

March 20, 2007

“Make no little plans, they have no power to stir men’s souls.”
I’m feeling pretty becalmed. I really need to stir my soul.

I’ve decided to put my programming talents to work doing something that does stir my soul. I’m going to write a game. That should keep me busy for the next couple of years!

I just finished evaluating a few free game engines in depth. I wanted a package that was free, and done in C++.

I looked at:

  • Irrlicht
  • lightfeather
  • ogre3d

My summary:

  • Irrlicht: Very difficult to extend. The authors don’t understand inheritance and one guy on the forum said “he couldn’t understand why I wanted to derive a new class”. If your game only needs the features it has then you’re fine.
  • Lightfeather: (revised comments) The authors were rewriting Irrlicht. I got the impression from their web site that this was a usable product, or close to it. There’s no organized documentation and no will to push this project to professional status. They’re nice folks but they don’t have a finished product.
  • Ogre3d: Really nice! Reasonable management, good code, a thriving forum with the answers to lots of questions at your finger tips. The documentation is somewhere between poor and awful though. It’s unorganized and parts of it are just missing. Be prepared to read code to figure out what’s going on. “Use the forums Luke”

Buck Godot – Zap gun for hire!

March 15, 2007

Check out the free web comic by Phil Foglio. Great stuff!

Wyrd Femme Fatale painting contest

March 3, 2007

If you’re interested in miniatures Wyrd has a painting contest that needs your votes! If you spot any that look like I painted them vote for me! 😉
view here